Long polling, WebSockets and Server-Sent Events (SSE) are the three classic approaches to real-time features in web apps. Understanding how each one behaves in PHP is the difference between a snappy experience and a fragile, overloaded server.
WebSockets
Server-Sent Events
PHP
Real-time UX
In this guide we will compare long polling vs WebSockets vs SSE in PHP, show real code examples, and finish with a decision framework you can apply to any project.
Why real-time matters in modern PHP applications
PHP has a reputation for powering traditional request–response websites: a user clicks, PHP runs, HTML arrives. But today’s users expect dashboards that update live, chats that feel instant, and notifications that appear without refreshing. That is where long polling, WebSockets and Server-Sent Events come in.
Each of these techniques changes the classic pattern of “client asks, server answers, connection closes” and keeps a communication channel open longer. The benefit is obvious—less latency and more interactivity—but the trade-offs in scalability, complexity and hosting compatibility are very different, especially in PHP environments.
Before we dive into implementation details, it helps to define each approach in plain language.
- Long polling: The browser keeps asking “Anything new?” and is willing to wait for the reply.
- WebSockets: Both sides share a permanent phone call and talk whenever they want.
- SSE: A radio channel where the server broadcasts updates and the browser just listens.
How long polling works in PHP
Long polling is an evolution of classic AJAX polling. Instead of hitting the server every few seconds, the client opens an HTTP request and the server keeps it open until there is new data or a timeout occurs. Then the client immediately opens another request.
What actually happens in a long-poll request
- The browser sends
GET /updates. - PHP script checks if there is new data for this user.
- If there is no data, the script waits (using a loop with sleep or blocking on some event source).
- As soon as new data appears or a maximum wait time is reached, PHP returns JSON and closes the connection.
- The JavaScript client immediately sends another request to repeat the cycle.
Simple long polling endpoint in PHP
// long-poll.php
session_write_close(); // avoid blocking other requests for this session
header('Content-Type: application/json');
$userId = (int) ($_GET['user_id'] ?? 0);
$timeout = 25; // seconds
$start = time();
// Replace this with Redis, database or message queue checks
function fetch_new_messages(int $userId, int $lastId): array {
// Example: query your messages table for IDs > $lastId
return [];
}
$lastId = (int) ($_GET['last_id'] ?? 0);
while (true) {
$messages = fetch_new_messages($userId, $lastId);
if (!empty($messages)) {
echo json_encode(['messages' => $messages]);
flush();
break;
}
if (time() - $start >= $timeout) {
echo json_encode(['messages' => []]);
flush();
break;
}
usleep(500000); // 0.5 seconds
}
On the front end, you can wrap this in fetch or XMLHttpRequest and reconnect after each response. It works with any browser and any PHP hosting that allows longer-running scripts.
Pros of long polling in PHP
- Compatible almost everywhere. Standard HTTP, no protocol upgrades, works with classic Apache+PHP-FPM hosting.
- Easy to debug. You can log requests like any other PHP script.
- Good when events are rare. If updates are sporadic, long polling can be efficient enough.
Cons and pitfalls of long polling
- Ties up PHP workers. Each open long-poll connection occupies a PHP process or FPM worker until it returns.
- Scaling can be tricky. Hundreds or thousands of concurrent connections may saturate your pool.
- Mobile networks. Some proxies or mobile carriers kill long-lived HTTP requests more aggressively.
- You are on shared hosting or legacy infrastructure where you cannot open WebSocket ports.
- You need a simple, low-traffic real-time feature such as admin notifications or occasional dashboard refreshes.
- You want a fallback mechanism before investing in a full WebSocket stack.
WebSockets in PHP: full-duplex real-time
WebSockets upgrade an HTTP handshake into a persistent, bidirectional TCP channel. After the initial upgrade, both client and server can push messages to each other in real time without HTTP overhead.
In PHP, WebSockets usually require a separate process from your classic request–response PHP-FPM workers. Popular options include Ratchet, Workerman or Swoole-based setups. They listen on a port, manage event loops and hold connections open efficiently.
What a WebSocket flow looks like
- Browser opens
new WebSocket('wss://example.com/chat'). - Server performs WebSocket handshake and accepts the connection.
- Both sides send frames whenever necessary (chat messages, presence updates, pings).
- Connection stays open for minutes or hours, until one side closes it.
Minimal WebSocket server with Ratchet
// composer require cboden/ratchet
use Ratchet\MessageComponentInterface;
use Ratchet\ConnectionInterface;
class ChatServer implements MessageComponentInterface {
protected $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
public function onOpen(ConnectionInterface $conn) {
$this->clients->attach($conn);
}
public function onMessage(ConnectionInterface $from, $msg) {
foreach ($this->clients as $client) {
if ($from !== $client) {
$client->send($msg);
}
}
}
public function onClose(ConnectionInterface $conn) {
$this->clients->detach($conn);
}
public function onError(ConnectionInterface $conn, \Exception $e) {
$conn->close();
}
}
$server = Ratchet\Server\IoServer::factory(
new Ratchet\WebSocket\WsServer(new ChatServer()),
8080
);
$server->run();
JavaScript connects and sends messages like this:
const ws = new WebSocket('wss://example.com:8080');
ws.onmessage = (event) => {
const data = JSON.parse(event.data);
// update chat window
};
ws.onopen = () => {
ws.send(JSON.stringify({ type: 'join', user: 'alice' }));
};
Strengths of WebSockets for PHP developers
- True bidirectional communication. Ideal for chat, multiplayer games, collaborative editors, trading dashboards.
- Efficient for high-frequency updates. Less HTTP overhead than long polling.
- Better control over protocol. You can define your own message types and serialization.
Challenges and operational costs
- Requires persistent processes. WebSocket servers run as long-lived daemons, different from classic PHP-FPM.
- Load balancing is more complex. Sticky sessions or dedicated WebSocket gateways are often needed.
- State management. You must think about connection lifecycle, reconnections and horizontal scaling.
- Your application needs two-way, low-latency communication (chat apps, in-app calls, live collaboration).
- You expect frequent messages (dozens per second, constant updates).
- You control the infrastructure enough to run persistent PHP services or offload WebSockets to a specialized service.
Server-Sent Events (SSE) in PHP: one-way, lightweight streaming
Server-Sent Events keep an HTTP connection open but only allow the server to send messages to the client. The client uses the EventSource API, which automatically reconnects and provides a simple event-based interface.
How SSE behaves compared to WebSockets
At a protocol level, SSE is just HTTP with a specific text/event-stream content type and a small, line-based format. This makes SSE more firewall-friendly than WebSockets, and easier to implement in plain PHP.
// sse.php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
header('Connection: keep-alive');
$counter = 0;
while (true) {
$counter++;
$data = json_encode(['counter' => $counter, 'time' => date('c')]);
echo "data: {$data}\n\n"; // SSE format: data: <payload>\n\n
@ob_flush();
@flush();
sleep(1);
}
Client code is pleasantly simple:
const es = new EventSource('/sse.php');
es.onmessage = (event) => {
const payload = JSON.parse(event.data);
console.log('Tick from server', payload);
};
es.onerror = () => {
console.warn('SSE connection lost, browser will retry');
};
Advantages of SSE for PHP projects
- Easy to implement. No libraries or protocol upgrades, just a long-running PHP script.
- Auto-reconnect built in. Browsers automatically reopen the connection if it drops.
- Event-based. You can name events (
event: stats,event: news) and handle them separately on the client. - Great for dashboards. Many PHP teams use SSE for analytics dashboards, IoT monitoring and logs streaming.
Limitations of SSE
- One-way only. Clients cannot send data back over the same channel. You still need AJAX or fetch for writes.
- Connection limits. Browsers limit concurrent EventSource connections per domain.
- Older browsers. Legacy environments may require polyfills.
- You mostly need server-to-client push: live scores, log streams, analytics, notifications.
- You prefer a simpler deployment than WebSockets but more efficiency than long polling.
- Your UX can tolerate sending user actions via normal HTTP requests.
Comparing long polling vs WebSockets vs SSE in PHP
To decide which technique to adopt in your PHP codebase, it helps to compare them side by side across latency, complexity, infrastructure needs and browser support.
| Criterion | Long polling | WebSockets | Server-Sent Events (SSE) |
|---|---|---|---|
| Direction | Client → server, server replies | Bidirectional | Server → client only |
| Typical latency | Low, but depends on polling cycle | Very low (sub-second, continuous) | Low for pushes; no client push |
| PHP implementation complexity | Low | Medium–high | Low–medium |
| Infrastructure requirements | Works on most shared hosting | Needs persistent workers or separate server | Works on most servers; watch timeouts |
| Scalability with many clients | Can exhaust PHP-FPM workers | Efficient at scale with proper event loop | Better than long polling, still uses workers |
| Use cases | Simple notifications, fallback strategy | Chat, gaming, collaborative editing | Dashboards, live feeds, streaming logs |
SSE for streaming dashboards
Long polling for legacy hosting
A practical decision framework for PHP teams
When you design a new feature, it is tempting to default to WebSockets because they sound more modern. In practice, the right approach depends on how your users interact with the application and what constraints you have on the server side.
Step 1 – Is the communication bidirectional?
- If you need real-time messages from server to client only (e.g., metrics dashboard, monitoring screen), SSE or long polling is usually enough.
- If users must send messages in real time and see the effects immediately on others (e.g., chat, collaborative whiteboard), WebSockets become much more appealing.
Step 2 – How many connections and messages?
Volume changes the game:
- For a few hundred concurrent users and moderate message rates, long polling or SSE can be perfectly viable if your PHP-FPM pool is generous and you use caching smartly.
- For thousands of concurrent users with constant activity (trading platforms, mass webinars), a WebSocket server or an external real-time service is more sustainable.
Step 3 – What infrastructure do you control?
- Shared hosting / limited control: Long polling or SSE via standard PHP scripts are your realistic tools.
- Own VPS / container stack: You can run a Ratchet or Swoole server side-by-side with your PHP-FPM pool, or integrate with a dedicated Gateway.
- Enterprise environments: It may be easier to rely on a dedicated real-time platform and keep PHP as the business-logic layer via queues or webhooks.
Step 4 – How critical is SEO and crawlability?
For public-facing pages that must be indexable by search engines, you should still render an initial HTML snapshot server-side and then hydrate dynamic parts using real-time channels. From an SEO point of view, the choice between long polling, WebSockets and SSE mainly affects performance metrics like Interaction to Next Paint (INP) and perceived responsiveness, not crawling itself.
Combining techniques: hybrid architectures in PHP
In real projects, you do not have to pick a single technique for the entire application. Many PHP teams combine them strategically.
Pattern 1 – SSE for dashboards, HTTP for actions
A classic pattern is to handle all user actions (filters, form submissions, configuration changes) over regular POST requests while a single SSE connection streams real-time data to the user’s browser. This fits analytics dashboards, monitoring consoles and back-office panels that show constantly updating information.
Pattern 2 – WebSockets for core interactions, long polling as fallback
Some users will always be behind restrictive corporate proxies or old browsers. In that scenario, your feature detection logic in JavaScript can try WebSockets first, then fall back to SSE or long polling.
function createRealtimeConnection() {
if ('WebSocket' in window) {
return new WebSocket('wss://example.com/chat');
}
if (!!window.EventSource) {
return new EventSource('/chat-sse.php');
}
// Last-resort: manual long polling
pollLong();
}
On the PHP side, you might expose the same messages via different transports, using Redis or another broker as the single source of truth for events.
Pattern 3 – PHP as orchestrator, external real-time engine
If your team prefers to avoid the complexity of maintaining stateful WebSocket servers, one common strategy is to use PHP as the orchestrator—generating events and validating access—while delegating real-time transport to a specialized service or gateway. This way you keep your PHP code focused on permissions, business rules and SEO-friendly rendering.
Performance tips and pitfalls for real-time PHP
Regardless of whether you choose long polling, WebSockets or SSE, some recurring performance traps appear in PHP ecosystems. Addressing them early keeps your real-time features stable.
Avoid blocking the PHP session
The session_start() mechanism locks the session file until the script finishes. Long-running scripts—especially long polling and SSE endpoints—should release this lock using session_write_close() as early as possible. Otherwise, other requests from the same user may block.
Use a shared data store for messages
You rarely want each connection to hit MySQL in a tight loop. Instead, combine your PHP real-time layer with Redis, a message queue or a publish/subscribe system. Your PHP scripts poll or subscribe to this layer instead of executing heavy queries.
Tune timeouts and limits carefully
- PHP execution time. Increase
max_execution_timefor SSE and long-poll endpoints, or set it explicitly withset_time_limit(0)where appropriate. - Web server timeouts. Ensure that Nginx/Apache idle timeouts do not kill connections prematurely.
- Connection limits. Watch
pm.max_children(PHP-FPM) and database connections so real-time traffic does not starve the rest of your site.
Monitor real-time features as separate components
It is common to see real-time features deployed as a side project and then forgotten—until they saturate the server. Treat them as first-class citizens in your monitoring stack: track open connections, average message rate, dropped connections and memory use.
SEO, UX and content strategy around real-time PHP
From a copywriting and SEO perspective, using long polling, WebSockets or SSE in PHP is not only a technical decision. It affects how users experience your content and how search engines measure your site quality.
Core Web Vitals and real-time UX
Real-time features influence Interaction to Next Paint (INP) and Cumulative Layout Shift (CLS). Avoid injecting DOM elements above existing content when new messages arrive, and pre-allocate space for widgets, counters and tables so the layout stays stable. This is particularly important for dashboards and feeds where data updates every second.
Content consistency for dynamic pages
When PHP generates initial HTML and then augments it with live data via SSE or WebSockets, maintain a consistent narrative: page headings and structured content should still make sense without the latest updates. This benefits both accessibility and on-page SEO.
Planning content around real-time data
If you operate content-heavy platforms—newsrooms with live blogs, financial portals with live prices, or educational products with real-time Q&A—the choice of transport affects editorial workflows. For example, SSE and WebSockets can power a “live ticker” that stays on top of a canonical article, while PHP handles the static analysis and background explanations below.
For teams that want to align real-time features, analytics and SEO at scale, it can be helpful to work with specialists in AI-assisted organic optimization, such as SEO with AI services, to keep technical and editorial decisions synchronized.
Examples of use cases and recommended approach
To make the choice between long polling, WebSockets and SSE in PHP even more concrete, here are a few common scenarios and suitable strategies.
1. Live chat in a PHP application
- Best fit: WebSockets, because you need low-latency two-way communication.
- Fallback: Long polling or SSE for receiving messages, with AJAX for sending.
- Implementation hint: Use a WebSocket server with Redis pub/sub for room distribution, and expose HTTP endpoints for message history.
2. Real-time admin notifications for a CMS
- Best fit: SSE or long polling, depending on hosting.
- Behavior: Admin panel opens an EventSource connection to a PHP endpoint streaming “new comment”, “pending order” and similar events.
- Scaling: Usually manageable since the number of admins online at the same time is limited.
3. Financial dashboard with live market data
- Best fit: WebSockets or SSE, depending on how much interactivity users have.
- Notes: Use backpressure strategies and throttling on the client to avoid overwhelming the DOM with updates.
4. Logging and debugging views
- Best fit: SSE, streaming log lines as they appear.
- UX: Pre-allocate a scrollable container so the layout does not move as logs grow.
5. Educational platforms with real-time quizzes
- Best fit: WebSockets for teacher–student interactions and SSE for broadcasting leaderboard updates.
- Hybrid approach: PHP renders lesson content for SEO, while real-time channels manage questions, timers and scoring.
Future trends: real-time PHP beyond 2025
The PHP ecosystem continues to evolve toward long-running processes and asynchronous patterns. Frameworks and runtimes like Swoole, RoadRunner and ReactPHP make event-driven servers more natural in PHP, which directly benefits WebSocket and SSE implementations.
At the same time, browsers are experimenting with new primitives like WebTransport and WebRTC-based data channels. For now, long polling, WebSockets and SSE remain the most stable and widely supported choices, but the expectation of real-time experiences is not going away.
This means PHP teams who master these three techniques—and know when to apply each—gain a strategic advantage. They can design features that feel native, instantaneous and reliable, without sacrificing maintainability or SEO.
FAQ: Long polling, WebSockets and SSE in PHP
Long polling keeps an HTTP request open until data is available, then closes it and starts again. WebSockets upgrade HTTP to a persistent, bidirectional connection where both client and server can send messages at any time. Server-Sent Events (SSE) use a long-lived HTTP connection for one-way communication, where the server continuously streams text-based messages to the browser via the EventSource API.
Choose WebSockets when your PHP application needs true two-way, low-latency communication—such as chats, multiplayer games, collaborative editors or live trading interfaces. If the client just needs to receive updates (dashboards, notifications, live tickers), SSE or long polling is usually simpler and easier to host.
Neither SSE nor WebSockets directly improves or harms SEO, because search engines mainly evaluate the initial HTML and overall performance. What matters is that your PHP backend renders meaningful content without depending entirely on JavaScript, and that real-time updates do not cause layout shifts or slow interactions. SSE can be slightly easier to integrate in traditional PHP templates, but WebSockets are equally SEO-friendly when used to enhance, not replace, the core content.
Yes. Many PHP projects adopt a hybrid strategy: WebSockets for critical interactive features, SSE for dashboards and monitoring, and long polling as a universal fallback for users or environments where persistent connections are not possible. A shared data layer such as Redis or a message queue lets you publish events once and consume them through different transports.
You usually need more control than basic shared hosting provides. WebSockets in PHP run as long-lived processes (for example, using Ratchet, Workerman or Swoole) and may require custom port configurations, TLS termination and sticky sessions at the load balancer. On VPS or container-based infrastructure this is straightforward, but on restricted hosting you may be limited to long polling or SSE over standard HTTP.
